Monday, January 30, 2012
Friday, January 27, 2012
Planning your game part 2
* '''WHO''' are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.) Students, teens, around my age(13-14) who like music and are curious about how music and emotions work.
* '''WHAT''' will your game teach the player about your topic? (Be specific!) Our game will teach about depression and how it can be healed with music.
* '''WHERE''' does your game happen? It's happening everyday, in any place all over the world.
** Describe the world you will design for your game. I'd like for there to be lots of interactive graphics, since a better part of our game is about matching.
** How will this setting add to the learning experience? I think the fact teens like music and games will get them to be willing to play, and the learning ties in so it's not boring.
* '''HOW''' does your game world teach the player about your topic? Music can change your emotions immediately. And our game's going to show how different types give different emotions.
** What happens in the world that helps the player learn? It let's the player jump right into trying different music and letting them experience the emotions that go along with it.
** How does the player use what they learned to make something happen in the game? I'm not really sure about that right now.
* '''WHY''' is a game a better way of understanding your topic than a quiz? Because hands on gives you a better understanding, and when you can be intrigued you retain more information.
* '''WHAT''' will your game teach the player about your topic? (Be specific!) Our game will teach about depression and how it can be healed with music.
* '''WHERE''' does your game happen? It's happening everyday, in any place all over the world.
** Describe the world you will design for your game. I'd like for there to be lots of interactive graphics, since a better part of our game is about matching.
** How will this setting add to the learning experience? I think the fact teens like music and games will get them to be willing to play, and the learning ties in so it's not boring.
* '''HOW''' does your game world teach the player about your topic? Music can change your emotions immediately. And our game's going to show how different types give different emotions.
** What happens in the world that helps the player learn? It let's the player jump right into trying different music and letting them experience the emotions that go along with it.
** How does the player use what they learned to make something happen in the game? I'm not really sure about that right now.
* '''WHY''' is a game a better way of understanding your topic than a quiz? Because hands on gives you a better understanding, and when you can be intrigued you retain more information.
Wednesday, January 25, 2012
Planning our game
Well, this has so far been the most confusing part of the entire year in this class. I still don't really know if I did everything I was suppose to. It confused me so much. I know I got the flash parts finished and I tried downloading them, not sure how well that worked but I did. I filled out the little question thingies but I'm still kinda lost. I didn't see how it helped us, I know what we want the game to look like but I didn't see how this was suppose to help us. Am I the only one who got confused? Because that's what it all seemed to do; confuse me. I tried it (as best as I could) and think I got it all done but can't be too sure. I hope I got everything working right. Please tell me if I'm missing something?
Tuesday, January 17, 2012
My goal for the year
My goal for this year in globaloria is to get part of the final game done. I really want to get at least part of the final thing done. Our game is going to be about depression and music. I'd really like to find some music to put, and get the actions for when you click on things. On globaloria Im glad we've already got the stages we have done. It's slot farther than we were last year. Maybe this year there really will be a good chance we can finish it. I hope it won't be that hard to find songs to express different emotions. We've already started listening to different songs. For research. I think we' ll definately get the demo done. Which that's gonna be cool to see something we made.
Thursday, January 12, 2012
Wednesday, January 11, 2012
Imagining your game
I just finished the imagining your game part of the project. I found three sites that involved music and/or depression. I was kind of shocked at how many games there was out there. Flash games, of course. I played several games but the three I chose had something I liked well. Rather if it was graphics, the music, or interaction they had something I want us to put in our game. The last game especially had the colors and music that I really really really liked. I hope we could do something like that in ours too. It was cool for a game, and it had a lot to do with music. I wonder just how hard it's going to be making it like that. Can't be too hard though, right?
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